Engine 0.5b Release

We welcome the latest game beta release! The new real-time, browser-based, massive multiplayer RPG engine comes back with a lots of new updates!

First of all, a lightweight Javascript animation system is introduced. Now the characters can walk, run and emote! Additionally, this system enables high quality animation to scenery objects, since 32bit PNGs can be used for sprites.
Also, NPCs have now a path-following system, that enables them to walk pre-defined routes.

There are also some developer-friendly improvements: The hooks can now be defined in-line and not from the database.This makes the scripts easier to understand. Also, a whole new set of hooks are added. Some of them are (virtually real-time) every-second, every-minute and every-hour triggers, without need of external synchronization (such as cron).

Additionally, new caching and translation systems are introduced that speed-up the overall game performance. For instance, the most stressful action took about 1 sec on the previous releases; now it's about 50 ms! Additionally, the MemCache daemon is now fully supported.

Finally, the installation system is now capable of upgrading from any previous version with only a few clicks, and most of the compatibility issues that were mandatory, are now optional.

For a full Change Log, see the README file, included with the release.

You can download the latest game release from here: http://p.sf.net/glorylandsweb-b/download
You can always play the latest version of the game here: http://world2.glorylands.gr/
We really appreciate your feedback, so feel free to post comments, suggestions, bugs or ask for help on the forum.

Finally, if you think the project worths it, please nominate it for the 2009 Community Choice Awards, by visiting this link: http://p.sf.net/glorylandsweb-b/nominate