Just some information for the latest commit...
- I have Simplified the Hooking System: Till now, all the information about the interrupt vectors were stored on SQL. Now, only the filenames are stored in SQL, and the hooks are defined in-line. This makes the code much simpler to read.[/*:m]
- [b] Added a click-to-go movement system (special for beastherocom :P) - Test it and I'd really appreciate feedback and comments ;)[/*:m]
- [b] Added a sprite/movement system with variant speed and any with support for any kind of sprite format.[/*:m]
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